A) online cooperative buying centers that allow individuals to purchase at the same bulk rate as large organizations.
B) customers linked by a common Internet service provider.
C) virtual reality games that allow players to create their own worlds, countries, towns, etc.
D) websites that allow people to congregate online and exchange views on topics of common interest.
E) all customers served by a particular firm who are sent regular e-mail sales notifications and coupons from the manufacturer.
Correct Answer
verified
Multiple Choice
A) place utility.
B) form utility.
C) time utility.
D) possession utility.
E) product utility.
Correct Answer
verified
Multiple Choice
A) Recreational Equipment, Inc. (REI) , an outdoor gear marketer, receives 35 percent of its orders between the hours of 10 p.m. and 7 a.m. when its retail stores are closed.
B) Forty-five percent of sales at Amazon.com are from buyers who live outside the United States.
C) Travelocity.com provides almost immediate access to and confirmation of travel arrangements and accommodations.
D) Bluefly.com, an apparel company, encourages customers to create their own uniquely designed shirts.
E) Pediatricians can purchase dinosaur stethoscope covers at AllHeart.com.
Correct Answer
verified
Multiple Choice
A) opt-in.
B) e-consent.
C) a cookie.
D) spam.
E) e-authorization.
Correct Answer
verified
Essay
Correct Answer
verified
View Answer
Multiple Choice
A) commerce
B) context
C) community
D) content
E) connection
Correct Answer
verified
Multiple Choice
A) establishing subbrands for catalog retailers and direct selling channels
B) employing communication and delivery channels that are mutually reinforcing in attracting, retaining, and building relationships with consumers
C) monitoring and measuring performance in various channels
D) creating a website that will engage visitors with interactive experiences
E) documenting cross-channel consumer behavior with a customer journey map
Correct Answer
verified
Multiple Choice
A) context
B) choice
C) community
D) convenience
E) connection
Correct Answer
verified
Multiple Choice
A) time utility.
B) place utility.
C) possession utility.
D) form utility.
E) access utility.
Correct Answer
verified
Multiple Choice
A) Multichannel buying
B) Pull marketing
C) Intertype retailing
D) Webrooming
E) Social commerce
Correct Answer
verified
Multiple Choice
A) beauty products
B) music
C) jewelry
D) consumer electronics
E) furniture
Correct Answer
verified
Multiple Choice
A) village
B) community
C) district
D) area
E) population
Correct Answer
verified
Multiple Choice
A) multichannel marketing.
B) strategic channel alliances.
C) dual-track reselling.
D) dual distribution.
E) retail segmentation.
Correct Answer
verified
Multiple Choice
A) convenience
B) connection
C) control
D) community
E) communication
Correct Answer
verified
Multiple Choice
A) permission marketing.
B) personalization.
C) transactional website.
D) collaborative filtering.
E) customerization.
Correct Answer
verified
Multiple Choice
A) spam
B) spiders
C) vloggers
D) cookies
E) trackers
Correct Answer
verified
Multiple Choice
A) costs.
B) privacy.
C) spam.
D) viruses.
E) information overload.
Correct Answer
verified
Multiple Choice
A) toys, pharmaceuticals, movies, and consumer electronics
B) baby products, gardening supplies, retirement funds, and health insurance
C) funeral services, cruises, foreign travel, and higher education
D) day care, dating sites, restaurants, and home repair
E) sports lessons, veterinarians, dance studios, and car washes
Correct Answer
verified
Multiple Choice
A) 4.0 minutes
B) 6.0 minutes
C) 10.0 minutes
D) 16.0 minutes
E) cannot be determined
Correct Answer
verified
Multiple Choice
A) creativity
B) commerce
C) control
D) consistency
E) collaboration
Correct Answer
verified
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